History

[http:/projects/Runeblade RuneBlade]

Large projects usually undergo many mutations, and this one is no different. It was once known as the [http:/projects/Runeblade RuneBlade project], containing the prior version of the skinning framework, Jabber bindings, OpenGL-based rendering engine, SVG parser, and more. There are plans to migrate much of that code into new projects, but in the meantime feel free to browse that project!

In our conversion from [http:/projects/Runeblade RuneBlade] to the new TechGame Framework, not everything has found a home (yet). So, you might also be interested in:

  • Our pure python [http:/projects/Runeblade/browser/trunk/RBJabber/ Jabber library]. We need to make it compliant with recent changes in the Jabber community, but it has served us well in its current form.
  • Our PyOpenGL framework know as [http:/projects/Runeblade/browser/trunk/RBRapier RBRapier]. Needs a good refactoring and some more utilities, but it has some nifty code in it. [http:/projects/Runeblade/browser/trunk/RBRapier/RBRapier/Formats/Lightwave/ Lightwave] and [http:/projects/Runeblade/browser/trunk/RBRapier/RBRapier/Formats/Wavefront/ Wavefront] 3D formats, in addition to some [http:/projects/Runeblade/file/trunk/RBRapier/RBRapier/Tools/ mathematical tools] and [http:/projects/Runeblade/file/trunk/RBRapier/RBRapier/Tools/Geometry/Analysis/TriangleStripifier.py triangle stripification algorithm]
  • Our [http:/projects/Runeblade/browser/trunk/RBRapier/RBRapier/Formats/SVG/ SVG parser] and [http:/projects/Runeblade/browser/trunk/RBRapier/demo/SVG/ renderer]. Just a little something to start from. It needs updated to use our new CSS engine, as well as new tools.